Added RenderTargetRGBA32, RenderTargetRGBA64F, RenderTargetR16F render targets to enbeffectprepass.fx and effect.txt shaders which work the same way as in the mod for Skyrim SE or Fallout 4. Added EnablePostPassShader parameter to toggle effect.txt shader (for dx11 the name is enbpostpass.fx). V0.407: Increased maximal amount of cloud shadows to tweak effect without touching opacity of real clouds. Fixed lens effect not tweakable from one of previous updates. V0.413: Added wet surfaces effect and it's parameters. Added GenerateGrassNormals parameter to enblocal.ini to help a little with flatness of wet surface reflections. Partially disabled wet surfaces underwater. Added more parameters to WETSURFACES and improved performance of effect. V0.414: Added RAINWETSURFACES parameters for automatic detection of rain and applying parameters for it.
V0.418: AmbientLightingDesaturation is changed to support negative values to mimic curve parameter from old skyrim for free by performance. Set lower limit of SunDesaturation to negative for increasing saturation. Added ScreenshotFormat parameter to enblocal.ini for saving bmp, png and jpg formats. Increased quality of old sun rays effect and made rays adjustable by length. Fixed bug with editor circle stuck on weather's change. Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk. Added RaysVisibility parameter to category. V0.422: Fixed visual bug for dark areas if ColorPow is set bigger than 2. Increased number of weather indices from 100 to 500. Reduced minimal glossiness limit of wet surfaces effect. Added SpecularColorCurve and SpecularMapCurve parameters. Fixed tint of hairs so they emit proper indirect lighting.
Decreased loading times of multiple weathers presets. Added FogAmountMultiplier and FogCurveMultiplier to category similar to Skyrim SE version.
V0.433: Added ILBrightnessCompression parameter to category to make indirect lighting for darker areas more intense. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here
This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini: Start SkyrimLauncher.exe to configure your video options again. This version require helper mod to run per weather setups (if not used, then ignore helper mod), download it from link in readme.īFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work. Increased performance of complex particle and fire lights. Changed mixing mode of distant shadows so they do not influence point lights. Because of old style of subsurface scattering used and preferred by players, NMS is disabled on bodies to avoid issues. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDĪdded normal mapping shadows (NMS) effect for sun light, for complex particle and complex fire.